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Digital Futures: The Impact of Immersive Media
September 19, 2015 @ 2:00 pm - 4:00 pm
Artists, scientists, writers, scholars, and technologists are just beginning to recognize and understand the potential of emerging digital technologies that create immersive augmented and virtual reality experiences. These advancements are leading us to invent hybrid interactive art forms and create new kinds of audience experiences that are popping up at film festivals, museums, art galleries and other interdisciplinary events around the world.
Digital Futures: The Impact of Immersive Media takes a critical look at what characterizes these new immersive forms of interactive content, their effective application, and what they may mean for the future art media distribution.
Collectively our panelists will explore what an immersive digital future may look like from varying perspectives. They will address a number of questions about immersive art and our future. Does the medium offer new artistic frontiers? Does it fundamentally alter social interaction within cinemas or galleries? Do immersive arts create the possibility to expand and engage new audiences? Can 3D transcend gimmickry and deliver on its artistic promise. Most importantly is there any authenticity to experiencing art in virtual representation? Finally, is this a new art form?
Panel Part 1 (2:00 – 2:45 pm): Programming within the Digital Interactive Arts Space
Moderated by Marsha Lederman, Globe and Mail Arts Correspondent
- Michelle Van Beusekom, Executive Director, Programming & Production, English Program at the National Film Board of Canada (NFB).
- Alan Franey, Director of Programming, Vancouver International Film Festival (VIFF)
- Melanie O’Brian, Director of SFU Galleries
- Thecla Schiporist, Associate Director and Associate Professor in the School of Interactive Arts and Technology at Simon Fraser University
Panel Part 2 (2:45 – 4:00 pm): Artists & Innovators on Creating with Immersive and Interactive Arts
Moderated by Sara Diamond, President of the Ontario College of Art & Design (OCAD)
- Stan Douglas (artist: Circa 1948 interactive installation, co-created by NFB Digital Studio)
- Loc Dao (Executive Producer, Creative Technologist, Creative Technologist at the NFB Digital Studio / Co-creator of Circa 1948)
- Jeffrey Shaw (artist & technical innovator, Pureland, Place Hampi, Fall Again – Fall Better, Unmakeable Love, ReACTOR & AVIE systems developed with City University, Hong Kong.)
- Sarah Kenderdine (artist – Place Hampi, Pureland)